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3D sound pan is flipped
Basically sounds to the right of the player are louder in the left speaker and vice versa. How do I correct this. The sounds still get louder when approached correctly.
I have tried both headphones and speakers, both setup correctly and tested for right and left channels.
check the 3D setting of your audioSource, it might be due to wrong parameters in pan level and/or spread.
Answer by DeathSong · Apr 07, 2016 at 03:36 PM
sorry for my bad english
i know the question is out of date but , i m in the same issue now and found this message on google , so ....
i resolve the paning inverted audio like that :
1) disable the AudioListener from your cam 2) as a child of your cam set a empty GameObject with a AudioListener component 3) rotate this GameObject 180 degres on Y axis
the audio paning is now inverted from the cam
And still it helps! ;-) But I needed to set the rotation on the Z-axis to make it work.
The game object rotated 180 on the Y axis did it for me! AWESO$$anonymous$$E, thank you!
Answer by feyyd · Jul 29, 2014 at 04:18 PM
I would recommend checking the 3d rotation of your GameObject. Perhaps it is rotated 180 degrees, which could flip the directionality of the audio source while maintaining the forward/backward directionality.
Answer by DabMK · Aug 28, 2021 at 11:42 AM
I fixed it just setting "spread" at max value (360) in 3d sound settings of the audio source
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