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Question by TheDJPHD · Jul 23, 2019 at 03:50 PM · getcomponentaudiosourcemicrophonerecordingdevices

Microphone.GetComponent () not working + Microphone.devices empty?

I'm trying to get my Unity game to take voice commands as input. I'm trying to load in a microphone to record, but it is not working.

I declare my AudioSource and use GetComponent (). I then list through Microphone.devices to get the names of all available mics, but none exist.

Before I start the microphone recording, I use Microphone.Stop() to ensure that is isn't doing anything beforehand. When my game hits this code, it hangs forever. I believe that my AudioSource isn't looking at anything, so when I call Stop() it infinitely hangs.

I've ensured that my Unity settings allow audio settings. Does anyone know anything about this?

Lastly, Unity should be able to see at least 2 microphones. Both these microphones are listed in windows devices. Perhaps Unity doesn't have permissions to access?

Let me know, JP

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