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Question by alexander11 · Nov 01, 2016 at 05:17 PM · shadershadowscgcasting

How do i turn off "Receive Shadows" and "Cast Shadows" in a Shader Script??

How do i turn off "Receive Shadows" and "Cast Shadows" in a Shader Script??

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avatar image Namey5 · Nov 01, 2016 at 08:16 PM 0
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Technically speaking a shader and a script are 2 different things. I take it you mean the shader, however we can't really answer this question without knowing your shader, i.e. is it a surface shader, how is it calculating lighting, etc.

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Answer by Happy-Zomby · Nov 01, 2016 at 05:26 PM

Hi, I believe you should look at:

 GetComponent<Renderer>().shadowCastingMode = UnityEngine.Rendering.ShadowCastingMode.ShadowsOnly;
 
 GetComponent<Renderer>().receiveShadows = true;

see here for details on shadow casting mode https://docs.unity3d.com/ScriptReference/Rendering.ShadowCastingMode.html

hope that helps,

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avatar image alexander11 · Nov 01, 2016 at 05:40 PM 0
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@Happy-Zomby Is that in the shader script??

avatar image tanoshimi alexander11 · Nov 01, 2016 at 08:26 PM 0
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No. It's in a script that references the mesh renderer of an object, which is the correct way to do it. Don't know who down voted this.

avatar image Happy-Zomby tanoshimi · Nov 02, 2016 at 08:17 AM 0
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@tanoshimi - thank you

avatar image ClearRoseOfWar · Jun 02 at 06:33 PM 0
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Although setting receiveShadows off didnt solve my problem, I wanted to share that you can do this by setting inspector to debug mode.

This way, you wont need the script, unless you need it.

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