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Question by hoekkii · Apr 25, 2017 at 07:22 AM · shaderuvcg

UI shader; get simple UV

I am creating a shader for UI images. It has a second image attached that does some magic. It works when the 'Image Type' in the UI component 'Image' is set to Simple. But I would like to set it to sliced, which as expected changes the texcoord.

How do I get the simple textoord when set the image type is set to sliced?

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