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Question by ChillyRolande · Feb 12 at 08:44 AM · gameobjectgetcomponent

Differentiate between two different components of the same type in GetComponent

I have two different TMPro components on my game object and I want the name in the name slot and the description in the description slot. Any help is appreciated, thank you kindly.

 public class CardManager : MonoBehaviour
 {
     public GameObject GenericCardPrefab;
     public Canvas MyCanvas;
 
     private GameObject[] CardArray = new GameObject[3];
     private string[] CardNames = new string[3];
     private string[] Descriptions = new string[3];    
 
     void Start()
     {
         CreateArrays();
 
         for (int i = 0; i < 3; i++)
         {
             GameObject tempGameObject = Instantiate(GenericCardPrefab);
             tempGameObject.GetComponentInChildren<TextMeshProUGUI>().text = CardNames[i];
             tempGameObject.GetComponentInChildren<TextMeshProUGUI>().text = Descriptions[i]; 
             
             CardArray[i] = tempGameObject;
         }
     }
 
     void CreateArrays()
     {
         CardNames[0] = "Swift Block";
         Descriptions[0] = "Attack or Defend";
 
         CardNames[1] = "Clean Strike";
         Descriptions[1] = "Attack or Defend";
 
         CardNames[2] = "Jab";
         Descriptions[2] = "Attack or Defend";
 
 
     }
 
 }

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Answer by ChillyRolande · Feb 14 at 07:59 AM

ok I found a solution. There are two scripts managing the cards. A Card Manager which is holding all the card information and a Generic Card script. I created a public TextMeshProUGUI reference on the Generic Card Script

 [TextArea(3, 10)]    
 public string cardDescription;
 public TextMeshProUGUI descriptionText;
 
 [TextArea(3, 10)]
 public string descriptionExtra;
 public TextMeshProUGUI extraText;

and attached it in the inspector in Unity. Then in my Card Manager Script I can reference the specific component.

 tempGameObject.GetComponentInChildren<GenericCard>().descriptionText.text = Descriptions[i];
 tempGameObject.GetComponentInChildren<GenericCard>().extraText.text = ExtraEffects[i];

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