Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 14 Next capture
2021 2022 2023
2 captures
12 Jun 22 - 14 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
  • Help Room /
avatar image
0
Question by dj b.one · Jan 31, 2016 at 11:16 AM · gameobjectgetcomponent

access object from another

hello all ! I'm a begginer and I learn Unity with a book that gave us that code :

 using UnityEngine;
 using System.Collections;
 
 public class PlayerStats : MonoBehaviour {
 
     public int health = 6;
     public int coinsCollected = 0;
 
     public void CollectedCoin(int coinValue){
         this.coinsCollected = this.coinsCollected += coinValue;
 
     }
 }

and in the coin script :

 using UnityEngine;
 using System.Collections;
 
 public class CoinPickUp : MonoBehaviour {
 
     public int coinValue = 1;
 
 
     void OnTriggerEnter2D(Collider2D collider)
     {
         if (collider.tag == "Player"){
 
 
             PlayerStats stats = collider.gameObject.GetComponents<PlayerStats>();
             stats.CollectedCoin(this.coinValue);
             Destroy(this.gameObject);
 
         }
     }
 }

and here's the log error :

 Assets/_scripts/CoinPickUp.cs(14,37): error CS0029: Cannot implicitly convert type `PlayerStats[]' to `PlayerStats'

Please someone know how to resolve this ?

Thank you very much !

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

2 Replies

· Add your reply
  • Sort: 
avatar image
0
Best Answer

Answer by haiderInUnity · Jan 31, 2016 at 11:44 AM

The error is in line 14

 PlayerStats stats = collider.gameObject.GetComponents<PlayerStats>();

here It should be GetComponent rather than GetComponents. Getcomponents needs a return type of array to store all components found even if it is one and thus the error.

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image
0

Answer by dj b.one · Jan 31, 2016 at 11:57 AM

oh damn so simple ! thank you very much haiderInUnity ;)

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

45 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

How do I run an animation then destroy a game object? 1 Answer

How can i change bool of other gameobject? 1 Answer

I need quick help with my C# code GetComponent! 1 Answer

this.GetComponent() won't return gameObject? How to get it without using this.gameObject? 3 Answers

Reference a script on a gameobject that is disabled in scene 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges