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Question by anya90394 · Apr 09, 2021 at 09:22 PM · soundoculusrecognition

How to recognize a blowing sound and distinguish it from speech?

Hello everyone,

I want to make an Oculus Quest 2 game where the user is required to blow air, and I'm trying to find a way to recognize a blowing sound without using machine learning (I've been told ML is a bit of an overkill for this problem, and it won't run great on Quest 2)

I tried recording and analyzing different sounds based on their peak frequency (using FFT), but there was too much overlap between frequencies depending on who's talking/blowing.

Do you know of any other ways to recognize a blowing sound and differentiate it from other sounds like talking?

Any insights are highly appreciated.

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Answer by Tobychappell · Apr 10, 2021 at 09:38 AM

perhaps split the problem in 2.Blowing air and talking both push air

Detect the average volume of the frequencies (if that's a thing) and show it in the UI as a volume bar/slider letting the user control it.

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