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How to recognize a blowing sound and distinguish it from speech?
Hello everyone,
I want to make an Oculus Quest 2 game where the user is required to blow air, and I'm trying to find a way to recognize a blowing sound without using machine learning (I've been told ML is a bit of an overkill for this problem, and it won't run great on Quest 2)
I tried recording and analyzing different sounds based on their peak frequency (using FFT), but there was too much overlap between frequencies depending on who's talking/blowing.
Do you know of any other ways to recognize a blowing sound and differentiate it from other sounds like talking?
Any insights are highly appreciated.
Answer by Tobychappell · Apr 10, 2021 at 09:38 AM
perhaps split the problem in 2.Blowing air and talking both push air
Detect the average volume of the frequencies (if that's a thing) and show it in the UI as a volume bar/slider letting the user control it.
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