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Question by Puzzpuzz · Mar 30 at 03:46 AM · graphicsnewbie

What is mesh optimization?

Hi,

I spent a few minutes making the model of a lamp with blender. It is a quite simple shape because it's just a cone with a negative part and a few connected cylinders.

However, once added to my game, it started to lag. When I removed the item, the lack of lag proved it was the source of the problem. Is there a way to reduce small details in these little objects? I've seen a lot of other games that run perfectly fine with much more complicated shapes.

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avatar image andrew-lukasik · Mar 30 at 09:01 AM 0
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You need to know that Unity renders 100k+ tri meshes just fine, it's not that. But there are ways of making very simple yet incredibly bad mistakes that makes your GPU suffer a heat stroke in every engine out there.


Mesh optimization techniques is not a main subject of this forum. You need to ask this q where technical artists hang out. Also, we can't help you when the only provided detail about the mesh is its general shape.


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