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Screen space camera canvas aliasing
I have a number of images and text mesh pro assets on a screen space camera canvas (not overlay) with a 45 deg FOV perspective camera and I'm getting jaggies on every asset that is rotated on an axis other than 0, 90, 180, 270 deg.
Images and text mesh pro are equally affected.
The plane distance from camera makes no difference, nor does the scale or size of the assets.
I have a canvas scaler but no settings change the aliasing.
I'm using post processing stack 3.2.2. I've tried all 3 AA methods, each has a slightly different effect but the aliasing is always quite noticeable.
I've disabled the post processing in case it's another effect but no change.
Changing Anti Aliasing in quality settings to affect the cameras MSAA has no effect at all.
Because images and text are affected equally - including the default image sprite in the above picture - I don't think mip map settings etc are the issue.
I've increased atlas resolution to max for the TMPro assets to no effect.
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