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I have a number of images and text mesh pro assets on a screen space camera canvas (not overlay) with a 45 deg FOV perspective camera and I'm getting jaggies on every asset that is rotated on an axis other than 0, 90, 180, 270 deg.

enter image description here

  • Images and text mesh pro are equally affected.
  • The plane distance from camera makes no difference, nor does the scale or size of the assets.
  • I have a canvas scaler but no settings change the aliasing.
  • I'm using post processing stack 3.2.2. I've tried all 3 AA methods, each has a slightly different effect but the aliasing is always quite noticeable.
  • I've disabled the post processing in case it's another effect but no change.
  • Changing Anti Aliasing in quality settings to affect the cameras MSAA has no effect at all.
  • Because images and text are affected equally - including the default image sprite in the above picture - I don't think mip map settings etc are the issue.
  • I've increased atlas resolution to max for the TMPro assets to no effect.

Anything else I can try?

Cross posted on Stack and Unity

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