Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by pulkit8.mahajan · Mar 27, 2014 at 04:56 AM · movement scriptmove an objectjoysticks

Joystick movement getting stuck. Any Reason why?

So, I recently built a game to my phone, and I am having all my friends beta test it. The biggest problem they are all saying, is that the player gets stuck at the randomest times, and then start to move again. Or, it will start moving on its own. Here is the code:

 #pragma strict
 
 var speed : float = 5.0;
 var rotateSpeed : float = 3.0;
 var moveJoystick : Joystick;
 var rotateJoystick : Joystick;
  
 function Update () {
     var controller : CharacterController = GetComponent(CharacterController);
  
     // Rotate around y - axis
     var sideways = transform.TransformDirection(Vector3.right);
     var rotatePos = moveJoystick.position.x; 
      var Lateral= speed * rotatePos;
     controller.SimpleMove( sideways * Lateral);
     //transform.Rotate(0, rotatePos * rotateSpeed, 0);
  
     // Move forward / backward
     var forward = transform.TransformDirection(Vector3.forward);
     var movePos = moveJoystick.position.y; 
     var curSpeed = speed * movePos;
     controller.SimpleMove(forward * curSpeed);
     this.transform.position.x = Mathf.Clamp(this.transform.position.x, -12F, 12F);
     this.transform.position.z = Mathf.Clamp(this.transform.position.z, -8.5F, 8.5F);
 }
 function joyStickInput (joystick : Joystick) {
     var absJoyPos = Vector2 (Mathf.Abs(joystick.position.x),
                                    Mathf.Abs(joystick.position.y));
     var xDirection = (joystick.position.x > 0) ? 1 : -1;
     var yDirection = (joystick.position.y > 0) ? 1 : -1;
     return ( ( absJoyPos.x > absJoyPos.y) ? absJoyPos.x * xDirection : absJoyPos.y * yDirection);
 }
  
 @script RequireComponent(CharacterController)


Is there a problem in the code? Or is it something else?

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

20 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

[SOLVED] Gameobject is vibrating throughout the movement. 0 Answers

Problem with player bouncing or jumping 1 Answer

How to drag a game object with a mouse (along x axis)? 1 Answer

What would the best way be to do directional gravity on a cube? 2 Answers

GameObject won't move with transform.translate or rigidbody2d.moveposition,GameObject won't move in void Start() 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges