Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by HTH_Crowchild · Sep 30, 2017 at 04:05 PM · spriteasset

QUick question regarding Billboard Script.

I'm using the following script and it works perfect, the only problem is that when i get a few feet away from the sprite this is applied to it seems to be pushed over. i've been trying to solve this issue and seem to be missing how this would be done. If you have an idea of how this would be accomplished that would be a huge help. Thank you,

DaveP

using System.Collections; using System.Collections.Generic; using UnityEngine;

public class Billboard : MonoBehaviour { void Update() { transform.LookAt(Camera.main.transform.position, Vector3.up); } }

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
0

Answer by ariese · Oct 02, 2017 at 01:25 PM

I think what you want is the billboard object to only rotate about the Y axis. I've been using this script on the Hololens. You specify either Free or Y axis rotation in the inspector. You may need to modify it for your own purposes. I hope this helps you.

 // Copyright (c) Microsoft Corporation. All rights reserved.
 // Licensed under the MIT License. See LICENSE in the project root for license information.
 
 using UnityEngine;
 
 namespace HoloToolkit.Unity
 {
     public enum PivotAxis
     {
         // Rotate about all axes.
         Free,
         // Rotate about an individual axis.
         Y
     }
 
     /// <summary>
     /// The Billboard class implements the behaviors needed to keep a GameObject oriented towards the user.
     /// </summary>
     public class Billboard : MonoBehaviour
     {
         /// <summary>
         /// The axis about which the object will rotate.
         /// </summary>
         [Tooltip("Specifies the axis about which the object will rotate.")]
         public PivotAxis PivotAxis = PivotAxis.Free;
 
         [Tooltip("Specifies the target we will orient to. If no Target is specified the main camera will be used.")]
         public Transform TargetTransform;
 
         private void OnEnable()
         {
             if (TargetTransform == null)
             {
                 TargetTransform = Camera.main.transform;
             }
 
             Update();
         }
 
         /// <summary>
         /// Keeps the object facing the camera.
         /// </summary>
         private void Update()
         {
             if (TargetTransform == null)
             {
                 return;
             }
 
             // Get a Vector that points from the target to the main camera.
             Vector3 directionToTarget = TargetTransform.position - transform.position;
 
             // Adjust for the pivot axis.
             switch (PivotAxis)
             {
                 case PivotAxis.Y:
                     directionToTarget.y = 0.0f;
                     break;
 
                 case PivotAxis.Free:
                 default:
                     // No changes needed.
                     break;
             }
 
             // If we are right next to the camera the rotation is undefined. 
             if (directionToTarget.sqrMagnitude < 0.001f)
             {
                 return;
             }
 
             // Calculate and apply the rotation required to reorient the object
             transform.rotation = Quaternion.LookRotation(-directionToTarget);
         }
     }
 }
 
Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

97 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Manually changing between sprites in a spritesheet 0 Answers

Can we make a script an Addressable in Unity ? 2 Answers

AssetDatabase.LoadAssetAtPath is null? Any way to load Sprite asset? 1 Answer

Compression of sprites not working 0 Answers

Assets do not show up in "Select Sprite" window on maxOS Big Sur 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges