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Compression of sprites not working
Dear Community,
in my private project I have a lot of sprites. When I built my game I used the editor log to look at the size of my assets. A bunch of these sprites end up as assets with 2.1 megabyte and a few others end up as assets with 360kb. The only difference between these sprites that I found is the warning in the inspector:
"only textures with width/height being multiple of 4 can be compressed to DTX1 format"
Looking at the size of the jpgs in the assets folder of my project I found that the resolutions of my images are very different and barely any of them have the required 'multiple of 4' relation. Here is what I found: The images that are compressed have ratios of:
755 * 1051
756 * 1052
752 * 1052
755 * 1056
The images that are not compressed have ratios of:
755 * 1055
756 * 1051
755 * 1052
752 * 1051
Can anyone explain this behavior? I am utterly confused. And since my project of only a few cards has 500mb I want to reduce that size.
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