Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by Cokemon · Dec 11, 2016 at 10:31 AM · graphicsshadows

What can I do to improve graphics quality?

Hey,

I'm using Unity Personal Edition. My first question is if I get ANY graphical improvements when I buy the Pro version? Im asking this because my shadows look very pixelated even when I go for "Fantastic" quality settings. Here is what it looks like, you should see what i mean.

alt text

And also sometimes the shadows are really messed up like this:

alt text

I really love to work with Unity, but as Im a beginner who wants to make a game with decent graphics this makes me cry :(

pixelatedshadows.jpg (402.7 kB)
weirdshadows.png (155.8 kB)
Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

4 Replies

· Add your reply
  • Sort: 
avatar image
2

Answer by tanoshimi · Dec 11, 2016 at 12:29 PM

Unity Pro and Unity Personal have exactly the same engine, so you're not going to find any magic bullet there. Graphic quality comes from a combination of texturing, lighting, technical shader wizardry and overall artistic direction - but these are all things that you need to bring to Unity, not for it to give you by clicking a button. I recommend you take some time to study reference images of how others have achieved landscapes with Unity, such as Firewatch, for example:

With regards to shadows in particular, we can't help without knowing your settings. Are you using Forward or Deferred rendering? Spotlights, directional lights, point lights? Realtime or baked hard or soft shadows?

Comment
Add comment · Show 1 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Cokemon · Dec 11, 2016 at 05:33 PM 0
Share

Thanks for your reply! This looks amazing! Ive seen other projects which also look great built in Unity which I wondered why it looks a bit weird on my game. But I can imagine how much work it is to get such a quality like in your posted image.

To the shadows: On the screenshot im a directional light as the sun with realtime hard shadows. The Light settings are these: alt text

And the quality settings: alt text

Unfortunatly I cant tell you if its "forward" or "deferred" rendering since I cant find it, but it should be the default options since I didnt touch that.

Thanks for your time! :)

light.png (20.9 kB)
quality.png (34.9 kB)
avatar image
2

Answer by RobAnthem · Dec 11, 2016 at 06:02 PM

So as the first reply suggests, it is 100% on you and how you deal with graphics. The biggest place to start is here Shaders Overview Then you'll want to take a look at this Normal Maps And if you got the time, I'd suggest reading this Game Tutorial "The Living Forest" In the end, you'll need to read a bunch of tutorials, and figure out the theory behind the tricks that create "good graphics", once you understand that graphics are almost completely an optical illusion, then it starts to get easier to understand the rest of it.

Comment
Add comment · Show 1 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Cokemon · Dec 12, 2016 at 08:49 AM 0
Share

Thanks for the reply! So basically I have to write my own shaders to get my wished graphics? Seems like a hard but very interesting task! I will look for it, thanks :)

avatar image
0

Answer by sohail11330 · Dec 11, 2016 at 12:12 PM

for shadows quality, Select your directional light and in the inspector select shadows > Soft Shadows

Comment
Add comment · Show 1 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Cokemon · Dec 11, 2016 at 12:19 PM 0
Share

Hi, thanks for the reply! :) I tried this already but the shadows are still very pixelated...

avatar image
0

Answer by Dyonisian · Jan 24, 2019 at 03:23 PM

If you're looking for techniques to improve graphical quality in Unity, I wrote an article about this. I faced this challenge at work and had to make do without an artist. I've summed up 7 key techniques and linked to loads of resources in the comments.

https://www.linkedin.com/feed/update/urn:li:linkedInArticle:6490907568741945344/

Hope that helps :)

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

69 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Realtime shadows not working on compatible video card 2 Answers

No Shadows in Unity 5? 2 Answers

[SCREENSHOT] Why are my lighmapped shadows so blurry? 2 Answers

Why do I lose my hard shadows when I switch the build from web player to android? 1 Answer

How to prevent holes in shadows without generating Shadow Acne? 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges