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Unity for Kinect visualization
Though I am completely new to Unity, but it seems to be an optimal tool for tasks like:
Workspace visualization (static model)
Skeleton visualization (from Kinect)
Robot visualization (from model, and real time controll data)
Collision detection
Alerts
Most of the data would come via network. Is there any limitation in using native C# in a Unity project?
Will the functionality level of the free version be enough for that task?
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