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Question by superxkai · Oct 18, 2016 at 04:27 PM · errorsceneimportrespawningmanagement

import SceneMangement not working?

I
- switched from Application.LoadLevel to SceneManager.LoadScene because Unity said it was obsolete.
- Added using UnityEngine.SceneManagment;
- Changed using to import.
- Placed the code in different spots since I am unsure where this line is actually supposed to go.


Here's a picture of what I currently have (keep in mind, while it says using I did try import already). The blue lines indicate the other places that I tried placing the code with no luck. alt text

I'm sure it's a simple fix, but I am a complete nooob & have only the slightest idea of what I'm doing lol. Thanks in advance for any help.

capture.jpg (26.9 kB)
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Answer by doublemax · Oct 18, 2016 at 04:31 PM

As you're using JS, you need "import", not "using". And it should be at the top of the file.

From the documentation:

 #pragma strict
 import UnityEngine.SceneManagement;
 
 public class ExampleClass extends MonoBehaviour {
     function Start() {
         // Only specifying the sceneName or sceneBuildIndex will load the scene with the Single mode
         SceneManager.LoadScene("OtherSceneName");
     }
 }

https://docs.unity3d.com/550/Documentation/ScriptReference/SceneManagement.SceneManager.LoadScene.html

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