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Tree Colliders are not Triggers
I have a tree prefab, with a capsule collider and isTrigger ticked. But when I add it to Unity's tree painter, the isTrigger is just ignored? This makes NO sense and I swear it's a glitch with Unity. But if you have any way to fix this, it would be appreciated!
You mean that the clones doesn't have the isTrigger ticked?
Answer by getyour411 · Jul 22, 2015 at 12:23 AM
There are many threads on UA about this, it's not a glitch. Please search UA for many similar threads, or update your post indicating what you need to happen that is not.
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