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Question by
Xeon-13 · Apr 07, 2018 at 07:25 PM ·
artifactsbakedlightingglobal illuminationnoisebaked light
Baked GI noise / artifacts
My scene is lightmapped static room with directional light. Shadows on walls are not smooth. How do I fix it? I tried tweaking everything under Window > Lighting > Settings and Lightmap Parameters, but nothing seems to affect this noise. They go away only if I disable Baked Global Illumination, but scene doesn't look realistic then. I enabled Generate Lightmap UVs on model. Worst case scenario - I'll have to bake lightmap using Blender. But I'd like to avoid this.
noise2.jpg
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noise.jpg
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