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Question by
arturoza · Jul 26, 2016 at 06:16 PM ·
bakingglobalglobal illuminationbaked light
Unity Baked GI problem
Hi, I'm trying to bake GI
Although there are two materials in my scene. When the scene finishes baking there are three lightmaps in the scene. Is there something I'm missing?
I thought the number of lightmaps depended on how many materials they were but maybe the lightscale on the objects are forcing Unity to generate an extra map
Are there good tutorials about Baking GI in Unity that you could refer me to?
Thank you!!
Comment
Are you using "Directional Specular" in lightmap settings?