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Question by DebrisHauler · Jun 24, 2015 at 10:35 AM · inputcontrollerinputmanager

Why is my input axis behaving as an integer?

I've set up the right trigger (10th axis) to "Fire1" in the InputManager, but the trigger only ever gives me the values of 0 or 1 during gameplay. I know that my controller supports a range of values on the triggers, because I have used it with other games. So why is Unity treating my trigger like a button?

Code snippet:

 gameObject.GetComponent ().AddForce (transform.up * 50.0f * Input.GetAxis ("Fire1"));

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avatar image zach-r-d · Jun 24, 2015 at 08:41 PM 1
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Is the "Type" of Fire1 set to "Joystick Axis" ins$$anonymous$$d of "$$anonymous$$ey or $$anonymous$$ouse Button"?

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Answer by Pflobus · Jun 24, 2015 at 08:55 PM

Going off of what @zach.r.d said, I believe that Fire 1 is a value/integer in this sense. You should probably change Fie 1 to a joystick axis in the input manager.

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Answer by DebrisHauler · Jun 25, 2015 at 12:45 PM

Already had it set to "Joystic Axis", sensitivity was the problem. Thanks, guys! It's odd that unity had the sensitivity defaulted to 1000 instead of 1.

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avatar image MajorParts · Jun 25, 2015 at 01:16 PM 0
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Select my answer as accepted, there's a good chap! :D

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Answer by MajorParts · Jun 24, 2015 at 11:07 AM

Sensitivity is probably too high?

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