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Question by datbq · Dec 18, 2018 at 10:13 AM · inputcontrollerinputmanager

Recognize wrong keycode of Controller

I'm using this asset for recognize controller: https://assetstore.unity.com/packages/tools/input-management/controller-tester-43621?fbclid=IwAR3swWYRCjdfr4-BRo7U1O4MGRSdQJEaIGbEV-uG6DXchevhXfvuFUb_wkA

I tested with 3 PS4 controller and 2 android smartphone. With almost buttons and joystick of controller, It detected true. But when I pressed L2 and R2, it worked wrong. For example, when I press L2 at editor, It detected Axis 5 positive and Button 7 together, then when I'm not press anything, the application always detects axis 5 negative. When I press L2 at android smartphone, It detected Axis 6 positive and Button 7 together, then when I'm not press anything, the application always detects axis 6 negative.

I can't detect L2 and R2 true at all Operating system. And with different Operating systems, the keycode value of L2 and R2 is different. Where's the problem?

Sorry for my bad English, but I hope someone can help me. Thank you!

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avatar image hexagonius · Dec 18, 2018 at 10:30 PM 0
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I don't know where the problem is. this is a test asset. you should probably use something like InControl

avatar image datbq hexagonius · Dec 19, 2018 at 02:10 AM 0
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Thank you for your comment. But I'm not test asset. I show this asset because I want to describe how did I recognize keycodes of Controller.

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