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Question by Flybye · Jun 23, 2015 at 12:42 PM · iosbeginner

Building for iOS - Simple game test

Hi all.

I almost have my very first game ready for testing on an iPhone. It is a very simple game controlling one object with the current following code:

 void Update () {
         Vector3 paddlePos = new Vector3 (0.5f, this.transform.position.y, 0f);
         float mousePosInBlocks = Input.mousePosition.x / Screen.width * 16;
         paddlePos.x = Mathf.Clamp(mousePosInBlocks, minX, maxX);
         this.transform.position = paddlePos;


Using this simple mouse clamping code, when exporting to ios, is this automatically converted into something for touch so I can swipe my finger left and right controlling the object or will I need to code in touch swipe controls ahead of time?

Thx!

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Answer by Graham-Dunnett · Jun 23, 2015 at 12:43 PM

I'd recommend implement iOS specific code using the Input.Touch() API.

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