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Question by JannickL · Jul 20, 2017 at 03:43 PM · controllerxboxxboxcontrollerxbox controllercross-platform

Xbox controller double input (right stick axis)

Hello there, i'm trying to get input of two xbox controllers. Every button works fine because of the positive button field (joystick X button 1).

Unfortunately the right stick is an axis and unity does not offer the positive button field for axis. However, when i move the right stick on first controller for player one -> player two receives the input too.

How can i avoid this? I haven't found any ID's for the controllers.

Thank you

Snippet:

     private void Update() {
         // This code is included in a script that is assigned to a camera (Got two camera in scene, so the code get's called twice)

         currentX += CrossPlatformInputManager.GetAxis("Horizontal_P" + myPlayer.playerId + "_R");
         currentY += CrossPlatformInputManager.GetAxis("Vertical_P" + myPlayer.playerId + "_R");  
     }

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