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X360 joysticks stick to cardinal directions
I'm having a problem getting the level of sensitivity I need from an Xbox 360 controller.
I've noticed that in Unity if you hold a stick in a cardinal direction (straight up for example) and wiggle the stick back and forth slightly, there is a small window where you can move the stick but the input value does not change. This occurs with both GetAxis and GetAxisRaw, and adjusting the sensitivity has not helped.
I know these values are inaccurate because if you run joy.cpl from the Windows Start menu it brings you to a controller calibration screen where you can test the input sensitivity of all buttons and axes.
So if Windows is reading greater levels of accuracy from the controller, why does Unity have trouble in the cardinal directions?
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