Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by Nova-1504 · Nov 29, 2016 at 10:25 PM · animationainavmeshagentfallingstandard assets

Standard Asset AIThirdPersonCharacter always on falling animation

The Ethan AIThirdPersonCharacter was working on another computer and worked on this one before, but now in play mode, it's always on it's falling animation, even when it's on the ground, in which case it kind of hovers. I added and baked a NavMesh Agent, Nav static to the ground and a custom audio script. When I remove all the Nav components, it doesn't happen, but I need the character to move. here is the script that controls the animation and movement:
What is it doing and why? Need an answer FAST! -UPDATE- FIXED IT!!!!!!!!!!!!!!!!!!!!!!!!!! the Nav agent was too tall and was embedded in the ground.

Comment
Add comment · Show 10
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Nova-1504 · Nov 29, 2016 at 11:04 PM 0
Share

alt text

capture10.png (27.3 kB)
avatar image Nova-1504 Nova-1504 · Nov 29, 2016 at 11:05 PM 0
Share

This is what it's doing.

avatar image YellowUromastyx · Dec 02, 2016 at 07:59 PM 0
Share

Try using a capsule ins$$anonymous$$d of the Ethan prefab, see if that works

avatar image Nova-1504 · Dec 02, 2016 at 11:51 PM -1
Share

I wouldn't be able to tell, as the problem is the Nav interfering with the animator.

avatar image wesleywh · Dec 04, 2016 at 07:11 PM 0
Share

I'm not familiar with this asset (I haven't ever used it). Things to do:

  1. Open the animator a check the variable that is being used to play the falling animation vs the idle animation.

  2. Open the AIThirdPersonCharacter code and see where that variable is being set $$anonymous$$y guess is that it is set when the collider detects its on the floor or something similar.

  3. Once you have that information post it here so we can help you.

avatar image Nova-1504 wesleywh · Dec 04, 2016 at 07:45 PM -1
Share

It's not that simple, I can't find the correct animations. There are no "Idle" or "Falling" animations, there's Grounded and Airborne states which are made up of hundreds of animations.

avatar image wesleywh Nova-1504 · Dec 04, 2016 at 07:54 PM 0
Share

That's what your looking for. It can be an animation or a state. You looking for the transitions. It sounds like you should review mecanim.

This is for unity 4.0 but should still be relevant: https://www.youtube.com/watch?v=Xx21y9eJq1U

Show more comments

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

170 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Determine if NavMeshAgent is turning 0 Answers

AI Animation Relative to its Forward Direction 1 Answer

Nav Mesh Agent 0 Answers

the animation walk but he still in the same place and rotate left and right on this white circle 0 Answers

Detect Falling 3 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges