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Creating A Flaming Sword Effect
I'm fairly familiar with use of particle effects in unity. however the last time I attempted this, it ended horribly.. lol.
I would like to create an object ( think torch) that has particle effects being emanated from a specific place on the object model. I would also like these particles to follow that object if it's being swung or moved.
Based on that, what process would I go about to do so?
n/m ran across this in the manual which was exactly what I failed to do last time.
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