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How do I get 3ds max files into unity for my class?
I import a model of a car as a rar. I 7-zip it and extract it to a 3ds max file. When I bring it into my assets though, the textures seem blurred and I can't put them on correctly (the texture for the bottom or headlights don't go to that spot I can only put the textures onto specific parts of the car) I don't have enough experience or time for an external image editor. If there's a simple way in unity to fix this and just get the basic model in that would really help thanks
It depends on what file type your materials/textures are being brought in as. I know I have had trouble importing .mtl in the past and having to use an external editor for that
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