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Individual Textures Rotated
I made a low poly model of a ATM in 3DS max that looks like this:
When imported into Unity however the textures seem to rotate. However it is not that the entire mapping needs to be flipped/rotated(I have tried this) as all the details are in the right location but individually they have been rotated and stretched.
As you can see the yellow ATM sign is in the correct location but it is rotated and stretched to fit.
I have verified that it is indeed using the correct texture.
I have no idea as to why this has occurred and I hope someone can help me.
Thank you.
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