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multiple animations in inspector
Hello all, I am using blender 2.63 with unity (latest) and when i save the .blend file in the assets folder it shows up as expected. if i have the individual animations in separate actions, not all of them show up. if i have them combined in one action and choose the split animations option (and set the names and frames of each anim there) i then get 3 or 4 of each animation listed in the project window under the meshes and such. I have one character mesh, a shirt mesh, pants mesh and a cap mesh. as a test, i deleted all but the character mesh and saved under a different name, but still had 3 of each animation.
i have also noticed that i cant export fbx sometimes, and can other times... older versions of blender (2.58 etc) give the same results.
any idea what's going on?
Answer by Saitodepaula · Sep 14, 2012 at 12:09 AM
In Blender, on the DopeSheet panel, close to each action name, have you checked the little "F" (Save this datablock even if it has no users) for every action?
I always make individual actions in Blender and I disable "Split Animations" in Unity.
Maybe you have to change the size of "Animations" in the "Animations Component", after your model is in the scene. If you update (add animations to) a model in Blender, for a game object that is already in a scene in Unity, you have to change the amount of animations for that game object.
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