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Question by
HuskyPanda213 · Jun 15, 2015 at 05:25 PM ·
c#objectnetwork
Influencing objects in UNet?
Hello, I have two questions regarding influencing objects in the new Unity 5.1 Networking System (UNet). First, how does a remote player influence objects that aren't theirs (an example would be helpful)? Additionally, how do you tell the server (as a remote client) changes such as a class change in an FPS? Would it be the same way as how to influence non-client owned objects? Thanks!
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