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Question by Edward3th · Jun 19, 2018 at 08:32 PM · c#objectmouseposition

How can i make the object follow mouse position

I want to make an object move in world using mouse position input, here is the code:

IEnumerator ThrowTrap(){

     Throwing = true;
     GameObject t = Instantiate (trap, transform.position + offset, Quaternion.identity);

     Camera c = Camera.main;
     Event e = Event.current;
     Vector2 mousePos = new Vector2 ();

     mousePos.x = e.mousePosition.x;
     mousePos.y = c.pixelHeight - e.mousePosition.y;

     Vector3 p = c.ScreenToWorldPoint(new Vector3(mousePos.x,mousePos.y,c.nearClipPlane));

     t.transform.Translate(p);

     yield return new  WaitForSeconds (trapDuration);
     Destroy (t.gameObject);
     yield return new WaitForSeconds (trapCooldown);
     Throwing = false;
 }
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Answer by Topthink · Jun 19, 2018 at 08:47 PM

Have a look at this link and perhaps this code. It's not super clear what you are trying to accomplish or trying to get to move. https://docs.unity3d.com/Manual/nav-MoveToClickPoint.html

 // MoveToClickPoint.cs
     using UnityEngine;
     using UnityEngine.AI;
     
     public class MoveToClickPoint : MonoBehaviour {
         NavMeshAgent agent;
         
         void Start() {
             agent = GetComponent<NavMeshAgent>();
         }
         
         void Update() {
             if (Input.GetMouseButtonDown(0)) {
                 RaycastHit hit;
                 
                 if (Physics.Raycast(Camera.main.ScreenPointToRay(Input.mousePosition), out hit, 100)) {
                     agent.destination = hit.point;
                 }
             }
         }
     }
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avatar image Topthink · Jun 19, 2018 at 08:47 PM 0
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I hope that helps to some extent or that at least it points you in the right direction. Best wishes.

avatar image Edward3th · Jun 19, 2018 at 08:52 PM 0
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Sorry, ive explanied myself wrong. What i want is to throw a projectile from the player in the direction of the mouse, something like skillshots in league of legends.

avatar image Topthink · Jun 19, 2018 at 09:01 PM 0
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What about something like this:

 using UnityEngine;
 using System.Collections;
 
 public class Shooter : $$anonymous$$onoBehaviour
 {
     public Rigidbody projectile;
     public Transform shotPos;
     public float shotForce = 1000f;
     public float moveSpeed = 10f;
     
     
     void Update ()
     {
         float h = Input.GetAxis("Horizontal") * Time.deltaTime * moveSpeed;
         float v = Input.GetAxis("Vertical") * Time.deltaTime * moveSpeed;
         
         transform.Translate(new Vector3(h, v, 0f));
         
         if(Input.GetButtonUp("Fire1"))
         {
             Rigidbody shot = Instantiate(projectile, shotPos.position, shotPos.rotation) as Rigidbody;
             shot.AddForce(shotPos.forward * shotForce);
         }
     }
 }

avatar image Topthink · Jun 19, 2018 at 09:02 PM 0
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...taken from here https://unity3d.com/learn/tutorials/topics/physics/brick-shooter?playlist=17120

avatar image Topthink · Jun 19, 2018 at 09:03 PM 0
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I know it's not exactly what you are referring to but "shooting" in a particular direction isn't too far removed from "throwing" something in a particular direction.

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