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Question by criminalenmity · Oct 16, 2013 at 05:24 AM · animationtriggerplayer

Getting My FPS Controller To Play An Animation After A Trigger Event

Okay so I'm not yet fully accompanied with scripting, if anything I use Java. But my issue is, is that I wanna make it so that when my fps controller passes a trigger, the fps controller itself plays an animation. I don't know any script that would help so I'm asking the community, please help if its not much.

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avatar image Seth-Bergman · Oct 16, 2013 at 06:26 AM 1
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there is no Java in Unity, only javascript, which is different, or c# (which is microsoft's answer to Java, and almost identical)

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Answer by Guzaii · Oct 16, 2013 at 03:45 PM

if its an animation for the "Player" (where like the camera moves). Then try this: Make and Put an animation on the "Player", and then put this script on the object "Player"

 #pragma strict
 
 var animationName : String;
 
 function OnTriggerEnter(theCollider : Collider) 
     {
 
     animation.Play (animationName);
     Debug.Log("Triggered");
 
    }

(Remember to put "Is Trigger" on the Collider. And make the animation, from where the Collider starts) Hope this helps you, and if not. Then just tell me :) (Also, dont set the animation to "Play Automatically")

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avatar image criminalenmity · Oct 16, 2013 at 11:20 PM 0
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Thanks but it didn't end up working. Like a question about the script, when it says "theCollider" is that the tag for the collider being used as the trigger?

avatar image Guzaii · Oct 17, 2013 at 09:45 AM 0
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Sadly that just a collider.. not a specific. I am still trying to figure that out :) But this was all i could help with, and if i test it. It works for me.

avatar image criminalenmity · Oct 18, 2013 at 02:22 AM 0
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Okay thanks anyways man, Ill just have to experiment with it myself haha.

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