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How to make 2D water like in Celeste
Hey, I want to implement 2D pixelized water into my project like this one from Celeste (the moment, when she jumps, is important)
How can I achieve this behaviour, especially pixelize look, and waves on colliding? I know shaders etc. But I need more explanation than this. I've replicated and optimized this, but it's far away from what I want to do, and I cannot find a way to make it look pixelized. I'm ready to give more information later :D
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