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Question by yapshuter63 · Jan 22, 2014 at 01:13 PM · 2dshaderpixel

Pixelated Sprite Lighting

I am using 2D pixel art in my game. I want there to be lighting on my pixel art sprites. When I change the shader of the sprite to the sprites/Diffuse shader, it works well. However, I would like only for pixels to be lit. Right now, the lighting is too smooth. Can anyone help me create an effect like in this article? (maybe with normal maps)

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avatar image nesis · Jan 22, 2014 at 02:27 PM 0
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Try save a greyscale version of your sprite, then get Unity to convert it to a normal map?

avatar image nesis · Jan 22, 2014 at 02:30 PM 0
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Also, you're probably wanting to use the Transparent/Cutout/Bumped Diffuse shader, not Diffuse.

avatar image yapshuter63 · Jan 22, 2014 at 08:57 PM 0
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neisis: when I use this shader, the sprites do not respond to lighting in my scene. Any help?

EDIT: After further tests, the sprites only respond to lighting behind them? Odd...

avatar image Seth-McCumber · Jan 22, 2014 at 09:21 PM 0
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A normal map. It explains how to do this in the article -_-

avatar image dschneider · Mar 10, 2014 at 03:25 PM 0
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I followed the instructions in the article as well and all I get is a black sprite. Changing the position of the light doesn't help, I switched from 2D mode to 3D mode and it didn't help. When I change the ambient light to white I can see everything. The point light is somehow not illu$$anonymous$$ating the material. Example: http://imgur.com/hog0r7k

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