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Question by 3djub · Jun 14, 2015 at 07:23 AM · webglloadlevelstatic batching

Static Batching on load level isn't working?

In the Editor I tried using OnLoadLevel() and it breakes my static batching, then when I assumed it was an Editor bug and in the webplayer or webGL it would work. But I just profiled a webplayer build and the static batching isn't working at all if the map isn't my main scene. Also tried to profile the webGL build but I couldn't make it work.

FYI, my static batching IS working when I play directly in the scene, the setup of the assets is right.

Is the Static Batching really broken if the level isn't my main scene? Is there a workaround?

Thanks!

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avatar image jareds · Jun 30, 2015 at 04:42 PM 0
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Did you figure out a solution for this? I seem to be having a similar issue where loading the level breaks the static batching.

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