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Question by Reaper1121 · Jun 12, 2015 at 01:44 PM · c#camera2d

2d game sidescroller camera UNITY 5

Hello. I never used 2d and i want to do a sidescroller camera for my characher. How do i do that? only in x. This is what i tried:

 using UnityEngine;
 using System.Collections;
 
 public class CameraAnchor : MonoBehaviour {
 
     public Transform player;
     public float distance = 10f;
 
     // Use this for initialization
     void Start () {
 
     }
     
     // Update is called once per frame
     void LateUpdate () {
     
         transform.position = player.position + Vector3 (distance, 0, 0);
 
     }
 }

But it give me a error:

Expression denotes a type', where a variable', value' or method group' was expected

I hope someone can help me with this. I did try search in internet i keep getting the same error or the same code.

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Answer by HarshadK · Jun 12, 2015 at 01:47 PM

Your line #17 should be:

 transform.position = player.position + new Vector3 (distance, 0, 0);

Notice the new keyword before the Vector3(...).

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avatar image Reaper1121 · Jun 12, 2015 at 01:50 PM 0
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Ok no more errors BUT now the camera goes inside the sprite texture. (inside the object) when i change the distance it change the x (goes left or right) the distance can be fixed for me i just want sidescroller to x only.

avatar image HarshadK · Jun 12, 2015 at 01:53 PM 0
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The distance should be z property.

 transform.position = player.position + new Vector3 (0, 0, distance);
avatar image Reaper1121 · Jun 12, 2015 at 01:57 PM 0
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fixed i changed the distance to other spot.

avatar image Reaper1121 · Jun 12, 2015 at 02:01 PM 0
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No never$$anonymous$$d it did not fix it. It does not set x only it set the y and z too.

avatar image Reaper1121 · Jun 12, 2015 at 02:05 PM 0
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y is the problem now z and x is now ok. it sets y too and i dont want that. Tried edit it in the editor does not let me its froozen soo its being set by the code.

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