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Question by Solruk · Nov 16, 2014 at 10:38 PM · c#camera2dtopdownzoom

2D camera zoom smoothing and limitations?

I have a working zoom function for my top down 2D game:

 using UnityEngine;
 using System.Collections;
 
 public class ZoomFunction : MonoBehaviour {
     
     public float zoomSpeed = 20;
     
     void Update () {
         
         float scroll = Input.GetAxis ("Mouse ScrollWheel");
         if (scroll != 0.0f) 
         {
             Camera.main.orthographicSize -= scroll * zoomSpeed;
         }
         
     }
     
 }


It works but it jumps in and out rather than being a smooth transition and I would like to set limitations to how far in or out the player can zoom. Any help/advice would be appreciated.

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Answer by robertbu · Nov 16, 2014 at 10:50 PM

Use Mathf.Lerp() or Mathf.MoveTowards():

 using UnityEngine;
 using System.Collections;
 
 public class ZoomFunction : MonoBehaviour {
     
     public float zoomSpeed = 1;
     public float targetOrtho;
     public float smoothSpeed = 2.0f;
     public float minOrtho = 1.0f;
     public float maxOrtho = 20.0f;
 
     void Start() {
         targetOrtho = Camera.main.orthographicSize;
     }
     
     void Update () {
         
         float scroll = Input.GetAxis ("Mouse ScrollWheel");
         if (scroll != 0.0f) {
             targetOrtho -= scroll * zoomSpeed;
             targetOrtho = Mathf.Clamp (targetOrtho, minOrtho, maxOrtho);
         }
 
         Camera.main.orthographicSize = Mathf.MoveTowards (Camera.main.orthographicSize, targetOrtho, smoothSpeed * Time.deltaTime);
     }
 }
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avatar image Solruk · Nov 20, 2014 at 12:13 AM 0
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Oh thx this worked perfectly!

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