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Question by VesuvianPrime · Jun 11, 2015 at 10:31 PM · editorruntimenamespace

Unable to access custom editor namespace from runtime assembly

Hi guys

I have a utility class in the editor assembly:

 namespace Hydra.HydraCommon.Editor.Utils
 {
     public static class ScriptableObjectUtils {}
 }

And I'm trying to access it via the runtime assembly:

 #if UNITY_EDITOR
 
 Hydra.HydraCommon.Editor.Utils.ScriptableObjectUtils.DoSomething();
 
 #endif

However the compiler tells me that the "Editor" namespace does not exist in "HydraCommon".

I know for a fact I can execute editor code in the runtime assembly via something like:

 #if UNITY_EDITOR
 
 UnityEditor.Whatever...;
 
 #endif

Why can I not do the same with namespaced classes in the editor assembly?

Thanks, Ves

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avatar image Alec-Slayden · Jun 11, 2015 at 10:43 PM 0
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does the error only present itself when the symbols are in place? no error is thrown when they are removed?

avatar image Phong · Jun 12, 2015 at 12:29 AM 0
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Do you have

using UnityEditor;

at the top of your script?

avatar image VesuvianPrime · Jun 12, 2015 at 12:36 AM 0
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The error remains if I remove the directives.

Adding using UnityEditor; does not help either, thought it shouldn't be necessary anyway.

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Answer by VesuvianPrime · Jun 12, 2015 at 12:46 AM

So I've been doing some reading into how the assemblies are referenced and it seems that what I want to do would create a cyclic dependency.

Essentially, you can access Assembly-CSharp from the Assembly-CSharp-Editor project, but not vice versa.

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