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Question by MiloDawg · Jul 25, 2018 at 11:45 AM · characterselection

How to get active Gamobject in array

I made a simple character selection screen with a tutorial I found online (https://www.youtube.com/watch?v=IFTjcPvCZaM), but I'm not doing it the same way he is. I am not using two arrows to cycle through my characters, instead, I made a function to toggle a character on or off with a button. The problem is, I no longer have a cycling index, so I don't know how to get the active characters index. Here is my code, using System.Collections; using System.Collections.Generic; using UnityEngine;

 public class CharacterSelect : MonoBehaviour {
 
     public GameObject[] characters;
     private int index;
     public float rotSpeed;
     private Quaternion rot;
 
     void Start() {
         rot = transform.rotation;
         characters = new GameObject[transform.childCount];
         Debug.Log(characters.Length);
 
         for(int i = 0; i < transform.childCount; i++)
         {
             characters[i] = transform.GetChild(i).gameObject;
         }
 
         foreach(GameObject go in characters)
         {
             go.SetActive(false);
         }
 
         if (characters[0])
         {
             characters[0].SetActive(true);
         }
     }
 
     private void Update()
     {
         float hz = Input.GetAxis("Mouse X");
 
         if (Input.GetMouseButton(0))
         {
             transform.Rotate(0, hz * Time.deltaTime * rotSpeed * -1, 0);
         }
 
     }
 
     public void ToggleCharacter(GameObject character)
     {
 
         foreach(GameObject go in characters)
         {
             go.SetActive(false);
         }
         transform.rotation = rot;
         character.SetActive(true);
         Debug.Log(characters[index]);
     }
 
 }

I just want to know how to get my character's active index so I can spawn him, any help would be appreciated, thanks!

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