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Question by ATS · Sep 19, 2013 at 02:30 PM · networkingcharacterrpcselection

changing character by clicking a button NETWORK

Hi. I have a asset manager that holds an array of characters. I also have a spawn in my game that spawns a player. Attached to the player is a "spawner" that changes the character by pressing a gui button. that spawner has this script attached to it.

 #pragma strict
 private var _characterMeshIndex = 0;
 public var _charMeshName : String = "Srn";
 private var ca : CharacterAssets;
 var selectedPlayer : int = 0;
 
 function Start () 
 {
     ca = GameObject.Find("CharacterAssetManager 1").GetComponent(CharacterAssets);
     InstantiateCharacterMesh();
 }
 
 function OnGUI ()
 {
     ChangeCharacterMesh();
 }
 
 
 function InstantiateCharacterMesh()
 {
     switch(_characterMeshIndex)
     {
         
         case 1 :
                 _charMeshName = "Fredrik";
                 selectedPlayer = 2;
                 PlayerPrefs.SetInt("selectedPlayer", (selectedPlayer));
                 break;
         
         case 2 :
                 _charMeshName = "Susanne";
                 selectedPlayer = 3;
                 PlayerPrefs.SetInt("selectedPlayer", (selectedPlayer));
                 break;
                 
         
         
         default :
                 _characterMeshIndex = 0;
                 _charMeshName = "Srn";
                 selectedPlayer = 1;
                 PlayerPrefs.SetInt("selectedPlayer", (selectedPlayer));
                 break;
     }
     
     
     if(transform.childCount > 0)
         for(var cnt = 0; cnt < transform.childCount; cnt++)
             Destroy(transform.GetChild(cnt).gameObject);
             
     
     
     var mesh : GameObject = Instantiate(ca.characterMesh[_characterMeshIndex], transform.position, Quaternion.identity) as GameObject;
     mesh.transform.parent = transform;
     mesh.transform.rotation = transform.rotation;
 }
 
 function ChangeCharacterMesh()
 {
     if(GUI.Button(new Rect(Screen.width / 2 -60, Screen.height - 30, 120, 30), _charMeshName))
     {
         _characterMeshIndex++;
         InstantiateCharacterMesh();
     }
 }

the problem is when i connect two players to the server. One of them controls the character selection while the other cant do anything at all.

i also have network view on the player and the "spawner".

Am i missing something?

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Answer by sang · Sep 19, 2013 at 06:41 PM

If you want to instantiate an object and control it over network you could use Network.Instantiate.

If you want to call a function in both client, you could use NetworkView.RPC too.

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avatar image ATS · Sep 19, 2013 at 08:11 PM 0
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Thanks. I went for another approach. and i'm using Network.Instantiate for that one. Thanks again for the reply!

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