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Question by iamtomhewitt · Jun 08, 2015 at 08:46 AM · guibuttonrepeatrepeatbutton

GUI Button for android?

I'm fairly new to Unity and I am creating my first game for android as a bit of a play around. I have this game where you can use a boost by pressing a button. The player can pick up multiple boosts along the way.

At the minute, I am using this code to use a boost:

 public void OnGUI()
     {
         if (GUI.RepeatButton(new Rect(20, Screen.height - 150, Screen.width/10, Screen.width/10), boostButtonIcon))
         {
             pressedButton = true;
         }
         else
         {
             pressedButton = false;
         }
     }

Which works fine, except when I test it on my phone, and I collect say, 4 boosts, all the boosts will be used in one go.

I also tried GUI.Button instead of GUI.RepeatButton, but if I use this nothing works.

Am I doing something wrong or is there a better way?

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Answer by iamtomhewitt · Jun 09, 2015 at 05:30 PM

I figured out the reason all my boosts got used in one go, I was using RepeatButton instead of Button. Although this didn't work at first I combined it with (&& boosts > 0) and it now works perfectly :)

 public void OnGUI() 
 {
             if (GUI.Button(new Rect(20, Screen.height - 150, Screen.width/10, Screen.width/10), boostButtonIcon) && boosts > 0)
             {
                 useBoostSound.Play();   
                 rigidbody.AddForce(boostVelocity, ForceMode.VelocityChange);    
                 boosts -=1;
             } 
 }
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