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Question by garunas · Oct 22, 2011 at 08:33 PM · guibuttonguilayoutrepeatbutton

GUI Repeat Button problem

I have a problem with the following piece of code:

 if(GUILayout.RepeatButton("Button"))
     {
         print("YES");
     }
     else
     {
         print("NO");
     }

When i keep pressing this button i get YES NO YES NO YES NO in the console, which is what i dont want to happen. How can I get it to ignore the print("NO") bit while I keep pressing down this button?

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avatar image dash3k3 · Oct 23, 2011 at 05:12 AM 0
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Are you using the code in a function?

avatar image garunas · Oct 23, 2011 at 09:35 PM 0
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Yes in OnGUI()

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Best Answer

Answer by Bunny83 · Oct 24, 2011 at 01:33 AM

Well, your problem is that OnGUI is executed several times a frame (at least two times: the Layout step and the Repaint step). Usually the input is processed in the Repaint event so you have to check for the Repaint event in your else statement.

 if(GUILayout.RepeatButton("Button"))
 {
     print("YES");
 }
 else if (Event.current.type == EventType.Repaint)
 {
     print("NO");
 }

ps. DON'T put the whole button into such an Event check, that would break the GUI system. The RepeatButton function (and all other GUI functions) have to be called for all Events.

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avatar image garunas · Oct 24, 2011 at 07:06 PM 0
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Thank You very much

avatar image DESTRUKTORR · Apr 21, 2013 at 12:27 AM 0
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You just saved me hours of debugging... thank you, sir/madam!

avatar image unity fly · Aug 08, 2013 at 10:09 AM 0
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http://wiki.unity3d.com/index.php/AdvancedRepeatButton

avatar image GRF75 · May 20, 2014 at 06:58 PM 0
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God! Finally found your solution, Bunny!

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