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White contour around black texts
I have a problem with the black color. I've created some gui images with black text in photoshop and then used them in unity with the GUI.DrawTexture and GUI.Button methods. I have a strange problem: a white contour appears around the black texts. I tried to change various settings but the only thing that worked is removing anything in the background (images or textured planes as backgrounds). This way the black text is shown correctly. Anyway i must use a textured plane as background, what can i do to solve this problem? Thanks again!
Try looking in Photoshop, it might've given the text a partial transparency around the edges, it causes similar effects.
Just add a black layer below your text and look at it once again.
the texts are on a transparent layer but i need them this way
I don't mean to completely remove transparency, but there might be stuff like pixels that are 50% transparent to white BG around the edges, that happens sometimes when rasterizing and can easily go unnoticed.
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