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Question by t_w · Jan 27, 2016 at 03:15 PM · c#androidpluginjavaandroidplugin

How to write a java lib for unity as a plugin to make run another android app?

I want to run another android app, when finish my unity game.

Features needed

  • Run another app on android os with app name/project name

  • As a unity plugin, can be easily accessed by c#

Do you know how to achieve this features?

I read this about the unity plugin, and this about this about launcher.

There is a plugin, it seemd that it worked for me. But I do not have a payment method to but the aseest.

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Answer by Bunny83 · Jan 27, 2016 at 06:11 PM

You don't really need a plugin for that. You said you read the forum post about "launcher" so you have missed this post? It only uses pure JNI functions from C#. No additional plugins are needed.

I haven't tested it myself. He doesn't dispose any of the java objects he creates which is actually quite bad. It should be something like this:

 // C#
 public static void LaunchApp(string aBundleIdentifier)
 {
     using(var unityPlayerClass = new AndroidJavaClass("com.unity3d.player.UnityPlayer"))
     using(var unityActivity = unityPlayerClass.GetStatic<AndroidJavaObject>("currentActivity"))
     using(var packageManager = unityActivity.Call<AndroidJavaObject>("getPackageManager"))
     {
         AndroidJavaObject launchIntent = null;
         bool fail = false;
         try
         {
             launchIntent = packageManager.Call<AndroidJavaObject>("getLaunchIntentForPackage", aBundleIdentifier);
         }
         catch (System.Exception e)
         {
             fail = true;
         }
         if (fail || launchIntent == null)
         {
             // app is not installed
             Application.OpenURL("market://details?id=" + aBundleIdentifier);
         }
         else
         {
             // launch app
             unityActivity.Call("startActivity", launchIntent);
         }
         if (launchIntent != null)
             launchIntent.Dispose();
     }
 }

As said, not tested.

edit
Of course to use this you need to pass the "bundle identifier" / "package name" of the other app. For example subway surfers has: "com.kiloo.subwaysurf".

I'm not sure if "OpenURL" works with market links to send you to the appstore. You have to try it for yourself.

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