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Question by lumeneo · May 19, 2016 at 06:01 PM · androidpluginjavaandroidpluginandroidjavaobject

How do I override an Android Java class in Unity?

I'm trying to use Picasso (http://square.github.io/picasso/) to load images.

To get Picasso to return a bitmap, instead of using a passed in view, this must be done in native code:

 Picasso.with(this)
     .load(url)
     .into(new Target() {
         @Override
         public void onBitmapLoaded (final Bitmap bitmap, Picasso.LoadedFrom from){
             /* Save the bitmap or do something with it here */
         }
 });

I'm trying to call it from Unity so I can simply include the Picasso JAR file. Can it be done somehow?

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Answer by FortisVenaliter · May 19, 2016 at 06:59 PM

I don't believe you can. Unity only supports C# and Javascript (and it's own built-in language). I don't think you can import or use Java libraries with Unity. You would need to find a C# equivalent or write your own in C#. Luckily, the syntax differences between C# and Java are pretty minor, so if you know one, learning the other is pretty easy.

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