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Question by benk0913 · May 30, 2013 at 09:59 AM · raycastcolliderterraingroundcrouch

Raycast problem trough the terrain

Well, I have searched for a solution and havent found any yet. I'm using a raycast to check if the character gets grounded:

 if(Physics.Raycast(transform.position+transform.TransformDirection(0,3,0),-transform.up,4))
      grounded=true;
 else
      grounded=false;


Well, it works just fine when the character stands... When it falls it gets grounded and it wont strobe grounding and ungrounding while walking around on a terrain in different heights.

But, for some reason when I change the colliders height to half for crouching the character falls to the ground, the raycast still comes from above the terrain but it wont detect the ground anymore. ):

Crouching:

 if(GetComponent<CapsuleCollider>().height!=6)
 {
 
     GetComponent<CapsuleCollider>().height=6;
 }


The standings size is 12. Does anybody knows why it wont detect the ground? Or any other method to make the character crouch which would propably fix this issue?

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avatar image benk0913 · May 31, 2013 at 11:26 AM 0
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It seems like a casual problem and yet still nobody has an answer.

avatar image DocteurCox · May 31, 2013 at 11:31 AM 0
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I guess you should use that ins$$anonymous$$d : http://docs.unity3d.com/Documentation/ScriptReference/Terrain.SampleHeight.html

avatar image benk0913 · Jun 01, 2013 at 11:17 AM 0
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Has none to do with the problem. ): THe problem is with the grounding itself and detecting the ground while decreasing the height of the collider.. ):

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Answer by benk0913 · Jun 01, 2013 at 04:39 PM

Fixed it, the raycast was starting too low, it went below the terrain when the player crouched.

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