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This question was closed Aug 29, 2015 at 12:28 AM by getyour411 for the following reason:

The question is answered, right answer was accepted

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Question by RPowers · Jun 18, 2015 at 07:14 PM · raycastcolliderterraintreespaint

Raycast painted tree/terrain problem

I would like to use raycasting and differentiate a hit between trees painted by the terrain tree painting tool and the terrain itself. Is there a simple/efficient way to do this? Apparently the colliders of the trees become part of the terrain collider when painting, so I don't know how to differentiate a raycast hit on a tree from a hit on the terrain. Would really appreciate some answers. I'm trying to avoid placing all of my trees manually.

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Answer by AlucardJay · Jun 18, 2015 at 09:41 PM

http://answers.unity3d.com/questions/685405/mass-place-trees-tagging.html

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