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Android texture quality problem
Hi! I have a problem with texture quality on Android deployment. Here is how the scene looks in editor play mode: (open picture in new tab for full resolution)
And here's how it looks on device:
Why is there such a big discrepancy between those two modes? The texture import settings are not overriden for Android, actually some textures are rather big, up to 2048x2048. Any advice is welcome.
The Oculus camera has nothing to do here, I tested with a regular camera and it looks the same.
The image effects on the oculus camera in the top screenshot make.it somewhat difficult to compare the difference in textures, but it looks like the UVs are being scaled differently? Are you doing calculations in screenspace that would differ between devices? Or are you using a shader that is not supported on Android hence it is using the Fallback shader ins$$anonymous$$d?