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Question by unityplease · Jun 04, 2015 at 10:26 AM · rotationuislider

Rotate Object on single Axis (Slider UI)

I want to use two sliders to rotate an object in view in x and y.

The following code 'sort-of' works but occasionally one of the sliders causes the object to counter rotate and 'spazz' out.

 using UnityEngine;
 using System.Collections;
 using UnityEngine.UI;
 
 public class Rotations : MonoBehaviour
 {
         
 
         public Slider xSlider;
         public Slider ySlider;
         public GameObject theTarget;
 
         void Start ()
         {
             
                 GetXRotation ();
                 GetYRotation ();
 
         }
 
         public void GetXRotation ()
         {
                 xSlider.value = theTarget.transform.eulerAngles.x;
 
         }
 
         public void SetXRotation ()
         {
                 Vector3 tempRotation = theTarget.transform.eulerAngles;
                 tempRotation.x = xSlider.value;
                 theTarget.transform.rotation = Quaternion.Euler (tempRotation);
         }
 
         public void GetYRotation ()
         {
 
                 ySlider.value = theTarget.transform.eulerAngles.y;
 
         }
 
         public void SetYRotation ()
         {
                 Vector3 tempRotation = theTarget.transform.eulerAngles;
                 tempRotation.y = ySlider.value;
                 theTarget.transform.rotation = Quaternion.Euler (tempRotation);
 
         }
 
 
 }


I use the script on two separate sliders but only address the SetYRotation or SetXRotation for each appropriate slider on value changed function.

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